----------------------------------------------------------------------------
--	Ranked Matchmaking AI v1.1 NewStructure
--	Author: adamqqq		Email:adamqqq@163.com
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
local utility = require(GetScriptDirectory() .. "/utility")
local ability_item_usage_generic = require(GetScriptDirectory() .. "/ability_item_usage_generic")
local AbilityExtensions = require(GetScriptDirectory() .. "/util/AbilityAbstraction")
local ItemUsage = require(GetScriptDirectory() .. "/util/ItemUsage-New")

local debugmode = false
local npcBot = GetBot()
if npcBot == nil or npcBot:IsIllusion() then
	return
end

local Talents = {}
local Abilities = {}
local AbilitiesReal = {}

ability_item_usage_generic.InitAbility(Abilities, AbilitiesReal, Talents)

local AbilityToLevelUp =
{
	Abilities[1],
	Abilities[3],
	Abilities[1],
	Abilities[2],
	Abilities[1],
	Abilities[4],
	Abilities[1],
	Abilities[3],
	Abilities[3],
	"talent",
	Abilities[3],
	Abilities[4],
	Abilities[2],
	Abilities[2],
	"talent",
	Abilities[2],
	"nil",
	Abilities[4],
	"nil",
	"talent",
	"nil",
	"nil",
	"nil",
	"nil",
	"talent",
}

local TalentTree = {
	function()
		return Talents[2]
	end,
	function()
		return Talents[3]
	end,
	function()
		return Talents[6]
	end,
	function()
		return Talents[7]
	end
}

-- check skill build vs current level
utility.CheckAbilityBuild(AbilityToLevelUp)

function BuybackUsageThink()
	ability_item_usage_generic.BuybackUsageThink();
end

function CourierUsageThink()
	ability_item_usage_generic.CourierUsageThink();
end

function AbilityLevelUpThink()
	ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp, TalentTree)
end

--------------------------------------
-- Ability Usage Thinking
--------------------------------------
local cast = {}
cast.Desire = {}
cast.Target = {}
cast.Type = {}
local Consider = {}
local CanCast = { function(t)
	return AbilityExtensions:StunCanCast(t, AbilitiesReal[1], false, false)
end, function(t)
	return AbilityExtensions:StunCanCast(t, AbilitiesReal[2], false, false)
end, utility.NCanCast, function(t)
	return AbilityExtensions:StunCanCast(t, AbilitiesReal[4], false, false)
end }
local enemyDisabled = utility.enemyDisabled

function GetComboDamage()
	return ability_item_usage_generic.GetComboDamage(AbilitiesReal)
end

function GetComboMana()
	return ability_item_usage_generic.GetComboMana(AbilitiesReal)
end

Consider[1] = function()

	local abilityNumber = 1
	--------------------------------------
	-- Generic Variable Setting
	--------------------------------------
	local ability = AbilitiesReal[abilityNumber];

	if not ability:IsFullyCastable() then
		return BOT_ACTION_DESIRE_NONE, 0;
	end

	local CastRange = ability:GetCastRange();
	local Damage = ability:GetAbilityDamage();
	local Radius = ability:GetAOERadius()
	local CastPoint = ability:GetCastPoint()


	local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
	local enemys = npcBot:GetNearbyHeroes(1600, true, BOT_MODE_NONE)
	local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
	local creeps = npcBot:GetNearbyCreeps(1600, true)
	local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)

	--------------------------------------
	-- Global high-priorty usage
	--------------------------------------
	-- Check for a channeling enemy
	for _, npcEnemy in pairs(enemys) do
		if (npcEnemy:IsChanneling() and CanCast[1](npcEnemy))
		then
			return BOT_ACTION_DESIRE_HIGH, npcEnemy:GetLocation();
		end
	end

	--try to kill enemy hero
	if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
	then
		if (WeakestEnemy ~= nil)
		then
			if (CanCast[abilityNumber](WeakestEnemy) and not enemyDisabled(WeakestEnemy))
			then
				if (
					HeroHealth <= WeakestEnemy:GetActualIncomingDamage(Damage, DAMAGE_TYPE_MAGICAL) or
						(
						HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_MAGICAL) and
							npcBot:GetMana() > ComboMana))
				then
					return BOT_ACTION_DESIRE_HIGH, WeakestEnemy:GetExtrapolatedLocation(CastPoint);
				end
			end
		end
	end
	--------------------------------------
	-- Mode based usage
	--------------------------------------
	-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
	if (npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH)
	then
		for _, npcEnemy in pairs(enemys) do
			if (npcBot:WasRecentlyDamagedByHero(npcEnemy, 2.0))
			then
				if (CanCast[abilityNumber](npcEnemy) and not enemyDisabled(npcEnemy))
				then
					return BOT_ACTION_DESIRE_MODERATE, npcEnemy:GetExtrapolatedLocation(CastPoint);
				end
			end
		end
	end

	-- If we're farming and can kill 3+ creeps
	if (npcBot:GetActiveMode() == BOT_MODE_FARM)
	then
		if ((ManaPercentage > 0.4 or npcBot:GetMana() > ComboMana))
		then
			local locationAoE = npcBot:FindAoELocation(true, false, npcBot:GetLocation(), CastRange, Radius, CastPoint, 0);
			if (locationAoE.count >= 3) then
				return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
			end
		end
	end

	if (npcBot:GetActiveMode() == BOT_MODE_LANING)
	then
		if (ManaPercentage > 0.75 or npcBot:GetMana() > ComboMana)
		then
			local locationAoE = npcBot:FindAoELocation(true, true, npcBot:GetLocation(), CastRange, Radius, CastPoint, 0);
			if (locationAoE.count >= 2) then
				return BOT_ACTION_DESIRE_MODERATE, locationAoE.targetloc;
			end

			if (WeakestEnemy ~= nil and CanCast[abilityNumber](WeakestEnemy) and not enemyDisabled(WeakestEnemy))
			then

				return BOT_ACTION_DESIRE_LOW, WeakestEnemy:GetExtrapolatedLocation(CastPoint)
			end
		end
	end

	-- If we're pushing or defending a lane and can hit 4+ creeps
	if (npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or
		npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
		npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or
		npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or
		npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or
		npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT)
	then
		if ((ManaPercentage > 0.4 or npcBot:GetMana() > ComboMana))
		then
			local locationAoE = npcBot:FindAoELocation(true, false, npcBot:GetLocation(), CastRange, Radius, CastPoint, 0);
			if (locationAoE.count >= 3)
			then
				return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
			end
		end
	end

	-- If we're going after someone
	if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
		npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
		npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
		npcBot:GetActiveMode() == BOT_MODE_ATTACK)
	then
		local locationAoE = npcBot:FindAoELocation(true, true, npcBot:GetLocation(), CastRange, Radius, CastPoint, 0);
		if (locationAoE.count >= 2) then
			return BOT_ACTION_DESIRE_MODERATE, locationAoE.targetloc;
		end

		local npcTarget = npcBot:GetTarget();
		if (npcTarget ~= nil)
		then
			if (
				CanCast[abilityNumber](npcTarget) and not enemyDisabled(npcTarget) and
					GetUnitToUnitDistance(npcBot, npcTarget) <= CastRange)
			then
				return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation(CastPoint);
			end
		end
	end

	return BOT_ACTION_DESIRE_NONE, 0;
end

Consider[2] = function()
	local abilityNumber = 2
	--------------------------------------
	-- Generic Variable Setting
	--------------------------------------
	local ability = AbilitiesReal[abilityNumber];

	if not ability:IsFullyCastable() then
		return BOT_ACTION_DESIRE_NONE, 0;
	end

	local CastRange = ability:GetCastRange();
	local Damage = 0
	local Radius = AbilitiesReal[3]:GetAOERadius() - 80
	local CastPoint = ability:GetCastPoint()


	local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
	local enemys = npcBot:GetNearbyHeroes(Radius + 300, true, BOT_MODE_NONE)
	local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
	local creeps = npcBot:GetNearbyCreeps(Radius + 300, true)
	local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
	--------------------------------------
	-- Mode based usage
	--------------------------------------
	if AbilityExtensions:HasScepter(npcBot)
	then
		-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
		if (npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH)
		then
			if (npcBot:WasRecentlyDamagedByAnyHero(2.0))
			then
				return BOT_ACTION_DESIRE_HIGH, npcBot:GetXUnitsInFront(CastRange);
			end
		end

		--protect myself
		if ((npcBot:WasRecentlyDamagedByAnyHero(2) and #enemys >= 1) or #enemys >= 2)
		then
			for _, npcEnemy in pairs(enemys) do
				if (CanCast[abilityNumber](npcEnemy))
				then
					return BOT_ACTION_DESIRE_HIGH, npcBot:GetLocation();
				end
			end
		end

		-- If we're farming and can hit 2+ creeps
		if (npcBot:GetActiveMode() == BOT_MODE_FARM)
		then
			if (#creeps >= 2 and ManaPercentage > 0.4 or npcBot:GetMana() > ComboMana)
			then
				return BOT_ACTION_DESIRE_LOW, npcBot:GetXUnitsTowardsLocation(WeakestCreep, CastRange)
			end
		end


		-- If we're going after someone
		if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
			npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
			npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
			npcBot:GetActiveMode() == BOT_MODE_ATTACK)
		then
			local npcEnemy = npcBot:GetTarget();

			if (npcEnemy ~= nil)
			then
				if (CanCast[abilityNumber](npcEnemy) and GetUnitToUnitDistance(npcBot, npcEnemy) <= Radius)
				then
					return BOT_ACTION_DESIRE_MODERATE, npcBot:GetXUnitsTowardsLocation(npcEnemy, CastRange)
				end
			end
		end
	else
		--protect myself
		if ((npcBot:WasRecentlyDamagedByAnyHero(2) and #enemys >= 1) or #enemys >= 2)
		then
			for _, npcEnemy in pairs(enemys) do
				if (CanCast[abilityNumber](npcEnemy))
				then
					return BOT_ACTION_DESIRE_HIGH
				end
			end
		end

		-- If my mana is enough
		if (npcBot:GetActiveMode() == BOT_MODE_LANING)
		then
			if (WeakestCreep ~= nil and ManaPercentage > 0.4 or npcBot:GetMana() > ComboMana)
			then
				if (CreepHealth <= 3 * npcBot:GetAttackDamage() and GetUnitToUnitDistance(npcBot, WeakestCreep) <= 300)
				then
					return BOT_ACTION_DESIRE_LOW, WeakestEnemy
				end
			end
		end

		-- If we're farming and can hit 2+ creeps
		if (npcBot:GetActiveMode() == BOT_MODE_FARM)
		then
			if (#creeps >= 2 and ManaPercentage > 0.4 or npcBot:GetMana() > ComboMana)
			then
				return BOT_ACTION_DESIRE_LOW, WeakestCreep
			end
		end


		-- If we're going after someone
		if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
			npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
			npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
			npcBot:GetActiveMode() == BOT_MODE_ATTACK)
		then
			local npcEnemy = npcBot:GetTarget();

			if (npcEnemy ~= nil)
			then
				if (CanCast[abilityNumber](npcEnemy) and GetUnitToUnitDistance(npcBot, npcEnemy) <= Radius)
				then
					return BOT_ACTION_DESIRE_MODERATE, npcEnemy
				end
			end
		end
	end

	return BOT_ACTION_DESIRE_NONE, 0;

end

function GetUltDamage(npcTarget)

	local ability = AbilitiesReal[4]
	local Radius = ability:GetSpecialValueInt("echo_slam_echo_range")

	local enemys = npcTarget:GetNearbyHeroes(Radius, false, BOT_MODE_NONE)
	local creeps = npcTarget:GetNearbyCreeps(Radius, false)
	if (enemys == nil) then enemys = {} end
	if (creeps == nil) then creeps = {} end
	local count = #enemys + #creeps
	local Damage = ability:GetSpecialValueInt("AbilityDamage") + count * ability:GetSpecialValueInt("echo_slam_echo_damage")
	return Damage

end

Consider[4] = function()

	local abilityNumber = 4
	--------------------------------------
	-- Generic Variable Setting
	--------------------------------------
	local ability = AbilitiesReal[abilityNumber];

	if not ability:IsFullyCastable() then
		return BOT_ACTION_DESIRE_NONE, 0;
	end

	local CastRange = 0
	local Radius = ability:GetSpecialValueInt("echo_slam_echo_range") - 150
	local CastPoint = ability:GetCastPoint()


	local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
	local enemys = npcBot:GetNearbyHeroes(Radius, true, BOT_MODE_NONE)
	local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
	local creeps = npcBot:GetNearbyCreeps(Radius, true)
	local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
	if (enemys == nil) then enemys = {} end
	if (creeps == nil) then creeps = {} end
	local count = #enemys + #creeps
	local Damage = ability:GetSpecialValueInt("AbilityDamage") + count * ability:GetSpecialValueInt("echo_slam_echo_damage")

	local checkIfThereAreManyEnemies = AbilityExtensions:Filter(enemys,
		function(t) return AbilityExtensions:MayNotBeIllusion(npcBot, t) end)
	if #checkIfThereAreManyEnemies >= 3 then
		return #checkIfThereAreManyEnemies * 0.2
	end
	-- If we're going after someone
	if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
		npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
		npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
		npcBot:GetActiveMode() == BOT_MODE_ATTACK)
	then
		local blink = AbilityExtensions:GetAvailableBlink(npcBot)
		if (blink ~= nil and blink:IsFullyCastable())
		then
			local CastRange = 1200
			local locationAoE = npcBot:FindAoELocation(true, true, npcBot:GetLocation(), CastRange, Radius, 0, 0);
			local locationAoE2 = npcBot:FindAoELocation(true, false, npcBot:GetLocation(), CastRange, Radius, 0, 0);
			if (locationAoE.count + locationAoE2.count >= 6)
			then
				ItemUsage.UseItemOnLocation(npcBot, blink, locationAoE.targetloc);
				return 0
			end

			if (WeakestEnemy ~= nil)
			then
				if (CanCast[abilityNumber](WeakestEnemy))
				then
					if (#enemys > 1 or not WeakestEnemy:WasRecentlyDamagedByAnyHero(1.5)) and
						(
						HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetUltDamage(WeakestEnemy), DAMAGE_TYPE_MAGICAL) or
							(
							HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_MAGICAL) and
								npcBot:GetMana() > ComboMana))
					then
						ItemUsage.UseItemOnLocation(npcBot, blink, WeakestEnemy:GetLocation());
						return 0
					end
				end
			end
		end
	end
	--------------------------------------
	-- Global high-priorty usage
	--------------------------------------
	--try to kill enemy hero
	if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
	then
		if (WeakestEnemy ~= nil)
		then
			if (CanCast[abilityNumber](WeakestEnemy))
			then
				if (#enemys > 1 or not WeakestEnemy:WasRecentlyDamagedByAnyHero(1.5) and #allys == 0) and
					HeroHealth <= WeakestEnemy:GetActualIncomingDamage(Damage, DAMAGE_TYPE_MAGICAL) then
					return BOT_ACTION_DESIRE_MODERATE
				end
			end
		end
	end

	--------------------------------------
	-- Mode based usage
	--------------------------------------
	-- If we're going after someone
	if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
		npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
		npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
		npcBot:GetActiveMode() == BOT_MODE_ATTACK)
	then
		local npcEnemy = AbilityExtensions:GetTargetIfGood(npcBot)

		if (npcEnemy ~= nil and #enemys >= 2)
		then
			if (CanCast[abilityNumber](npcEnemy) and GetUnitToUnitDistance(npcBot, npcEnemy) <= Radius)
			then
				return BOT_ACTION_DESIRE_HIGH
			end
		end
	end

	return BOT_ACTION_DESIRE_NONE, 0;

end

AbilityExtensions:AutoModifyConsiderFunction(npcBot, Consider, AbilitiesReal)
function AbilityUsageThink()

	-- Check if we're already using an ability
	if (npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced())
	then
		return
	end

	ComboMana = GetComboMana()
	AttackRange = npcBot:GetAttackRange()
	ManaPercentage = npcBot:GetMana() / npcBot:GetMaxMana()
	HealthPercentage = npcBot:GetHealth() / npcBot:GetMaxHealth()

	cast = ability_item_usage_generic.ConsiderAbility(AbilitiesReal, Consider)
	---------------------------------debug--------------------------------------------
	if (debugmode == true)
	then
		ability_item_usage_generic.PrintDebugInfo(AbilitiesReal, cast)
	end
	ability_item_usage_generic.UseAbility(AbilitiesReal, cast)
end

function CourierUsageThink()
	ability_item_usage_generic.CourierUsageThink()
end
